1/28/2024 0 Comments Dead space walkthrough chapter 2Once the gravity generator is locked-down, zero-G is in effect. Use stasis to keep the spinning generator from moving, and refill from the stations as needed. To solve this puzzle, you basically put the gravity generator in stasis, and (having hacked the panel for diagnostic mode), use kinesis to lower the six restraining arms to hold the generator's spinning rings in place (check the opposite side for the next arm after lowering one they operate in pairs). Hack the panel and note the stasis energy stations. You can use the lift to reach the gravity generator. Get to the mortuary shunt and shut down the artificial gravity. Schematic - Ripper plans in the gravity generator room's perimeter, bottom floor. Power Node - In the gravity module room, by the hacking panel. The Line Gun is probably overkill in the corridor (the Plasma Cutter is more efficient), but the Line Gun mines may be handy (or the Detonator). Stasis will be necessary for locking down the enemies so you can gather them into a bunch to kill them. Break them open and collect the items.Ī Puker appears in room 4 and a mass of enemies in room 5. Until then, get used to looking for items in embedded item boxes on the wall. The cryo-morgue has no enemies until you reach the 4th and 5th rooms in the morgue.
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